I made this character model in Maya and Z Brush. I rigged and textured it as well using the combination of alpha maps. It was the first time of me going into Z Brush to enhance the model. I did the studio lighting for the model in Maya as well. Skin weighting was a huge pain, but it’s always a process that takes time. I got the inspiration for the character from my character design class where i made an assassin as a freelance project. I then created a character package off of the freelance project that I was assigned. I based this model off of a few different female assassins from different games and incorporated pieces of them into my character.